With the CAD application Keyshot you are able to create high-quality 3D visualizations in record time. You can observe in real time how your animations and renderings take shape and form. Keyshot impresses with its ease of use. The program has been developed as a standard visualization tool for industrial designers, 3D artists and designers.The CAD program KeyShot has no special requirements on the CPU, memory or graphics card. KeyShot takes full advantage of the cores and threads of your system. The more powerful your workstation is, the faster KeyShot becomes. System performance is linear to the number of cores and threads in your workstation.
Optimal processor core
Keyshot is a CPU-based rendering program. In order to process optimal results for more complex models or light scenarios in real time, we recommend using a workstation with an Intel Xeon Six- or Octa-Core processor and the highest possible clock frequency, starting at 3GHz. The number of cores has priority over the clock frequency. Each physical core increases the performance by 100 percent. Enable hyperthreading in BiOS. Each virtual core (hyper threading) increases performance by about 30 percent.
We recommend the use of 16-32 GB memory to import all polygons into your CAD files without any loss of speed. Make sure to use the same memory channels when equipping your RAM modules.
The Keyshot CAD program does not use the graphics card for rendering. For this reason, the graphics card has no direct influence on the workflow. Graphics cards from Open GL 2.0 work perfectly under Keyshot. We recommend an nVidia Quadro K2000 with 2GB, 348 Cuda cores, Open GL 4.4 and DirectX 11 as an optimal introduction.
The use of SSD hard disks has proven itself in order to ensure fast data access. Samsung SSDs currently offer the best price-performance ratio from 250-500 GB and 5 years warranty.
Pay attention to the correct settings in Keyshot
Render times are strongly influenced by the settings in Keyshot. An example: Change the mode in the settings of your render options from *Standard* to *Background* to reduce the render times by about 30%.